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Post Info TOPIC: AS Help


Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 25, 2006
AS Help


If you need any help with actionscript, ask for help here...

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 25, 2006


I need someone to fix the broken coding in it:
http://www.savefile.com/files/6613057 It's a ZIM game, and I'm putting it on Newgrounds when it's done. I'll give you credit for assited coding. It's mostly coded, just with some broken instances. Thank you ^^!

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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 25, 2006

What is the broken code?

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 25, 2006

Well, if you play it, level 1 is broken (I fixed it), and after level 3, the next level holes don't work. And in level 8 (Fight with Dib), Dib doesn't appear, and the entire thing is ruined. If you help out, we can submit it as a collab!


 



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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 25, 2006

nah...

it wouldnt get a high enough score for a collab...

i played the game...and it didnt really work...i didnt even know what to do...
put in a newer version and tell me what to do haha

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 26, 2006

Girdf wrote:


nah... it wouldnt get a high enough score for a collab... i played the game...and it didnt really work...i didnt even know what to do... put in a newer version and tell me what to do haha


That hitler **** is a collab...


You see the block on the stairs? Just get to that with being shot tooo much.



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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 26, 2006

i can help you but you can take all of the credit for it...

but i can help you with the graphics...if you tell me what those weird shapes are

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 26, 2006

Oh, the wierd shapes that shoot at you are swollen eyeball agents. I can't work on the game for a few more days, but if you come up with better designs, I'll gladly use them.

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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 27, 2006

ok

hey give me the updated .fla and i will fix it up alright?

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 27, 2006

http://www.savefile.com/files/8329247


 


Awright, let's get this train wreck-a-rollin'



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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 27, 2006

ok i'm fixing it up now...just


how are you changing the levels...its not with frames

zim ran into block...and the object level 2! comes up...but i dont see how

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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 27, 2006

oh...christ

i'm stupid

its on scenes! i see

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 27, 2006

mmm... Yep. I only use frames for animation.

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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 27, 2006

ok

wait you use flash 6

i use 8

you need to download 8 or you cant use this!

download the free trial of 8 at newgrounds

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Mod of Doom

Status: Offline
Posts: 574
Date: Jun 27, 2006

Girdf wrote:


ok wait you use flash 6 i use 8 you need to download 8 or you cant use this! download the free trial of 8 at newgrounds


 


No, I used 8 to make that.



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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Jun 27, 2006

alright...

it just said flash 6 for some reason

but ok

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Mod of Doom

Status: Offline
Posts: 574
Date: Aug 21, 2006

Alright, in a game I made, You click on the enmy to punch them, and it hurts them. Health goes to the nxt frame. Now I'm programming powerups. How can I make it so that when you click tghe enemy, it brings health forward 2 frames when the fist is in frame 15 (gun frames)?Alright, enemy health instance is "enemyhealth".

Enemy instance is "enemy1".

The fist instance is "fist".

The frame of "fist" that the gun is in is 16.



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Invader Zim Freaks 3 Creator

Status: Offline
Posts: 3272
Date: Aug 21, 2006

not sure...

try putting

nextFrame(2);

or putting
nextFrame();
nextFrame();


haha i didnt try i was just seeing if that would work...doubt it does though

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